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2025-09-21 20:18:38 +08:00
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"""SO(3) group transformations."""
import kornia.geometry.conversions as C
import torch
from torch import Tensor
from math import pi as PI
@torch.jit.script
def quat_to_mat(quat_wxyz: Tensor) -> Tensor:
"""Convert scalar first quaternion to rotation matrix.
Args:
quat_wxyz: (...,4) Scalar first quaternions.
Returns:
(...,3,3) 3D rotation matrices.
"""
return C.quaternion_to_rotation_matrix(
quat_wxyz, order=C.QuaternionCoeffOrder.WXYZ
)
# @torch.jit.script
def mat_to_quat(mat: Tensor) -> Tensor:
"""Convert rotation matrix to scalar first quaternion.
Args:
mat: (...,3,3) 3D rotation matrices.
Returns:
(...,4) Scalar first quaternions.
"""
return C.rotation_matrix_to_quaternion(
mat, order=C.QuaternionCoeffOrder.WXYZ
)
@torch.jit.script
def quat_to_xyz(
quat_wxyz: Tensor, singularity_value: float = PI / 2
) -> Tensor:
"""Convert scalar first quaternion to Tait-Bryan angles.
Reference:
https://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles#Source_code_2
Args:
quat_wxyz: (...,4) Scalar first quaternions.
singularity_value: Value that's set at the singularities.
Returns:
(...,3) The Tait-Bryan angles --- roll, pitch, and yaw.
"""
qw = quat_wxyz[..., 0]
qx = quat_wxyz[..., 1]
qy = quat_wxyz[..., 2]
qz = quat_wxyz[..., 3]
# roll (x-axis rotation)
sinr_cosp = 2 * (qw * qx + qy * qz)
cosr_cosp = 1 - 2 * (qx * qx + qy * qy)
roll = torch.atan2(sinr_cosp, cosr_cosp)
# pitch (y-axis rotation)
pitch = 2 * (qw * qy - qz * qx)
is_out_of_range = torch.abs(pitch) >= 1
pitch[is_out_of_range] = torch.copysign(
torch.as_tensor(singularity_value), pitch[is_out_of_range]
)
pitch[~is_out_of_range] = torch.asin(pitch[~is_out_of_range])
# yaw (z-axis rotation)
siny_cosp = 2 * (qw * qz + qx * qy)
cosy_cosp = 1 - 2 * (qy * qy + qz * qz)
yaw = torch.atan2(siny_cosp, cosy_cosp)
xyz = torch.stack([roll, pitch, yaw], dim=-1)
return xyz
@torch.jit.script
def quat_to_yaw(quat_wxyz: Tensor) -> Tensor:
"""Convert scalar first quaternion to yaw (rotation about vertical axis).
Reference:
https://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles#Source_code_2
Args:
quat_wxyz: (...,4) Scalar first quaternions.
Returns:
(...,) The rotation about the z-axis in radians.
"""
xyz = quat_to_xyz(quat_wxyz)
yaw_rad: Tensor = xyz[..., -1]
return yaw_rad
@torch.jit.script
def xyz_to_quat(xyz_rad: Tensor) -> Tensor:
"""Convert euler angles (xyz - pitch, roll, yaw) to scalar first quaternions.
Args:
xyz_rad: (...,3) Tensor of roll, pitch, and yaw in radians.
Returns:
(...,4) Scalar first quaternions (wxyz).
"""
x_rad = xyz_rad[..., 0]
y_rad = xyz_rad[..., 1]
z_rad = xyz_rad[..., 2]
cy = torch.cos(z_rad * 0.5)
sy = torch.sin(z_rad * 0.5)
cp = torch.cos(y_rad * 0.5)
sp = torch.sin(y_rad * 0.5)
cr = torch.cos(x_rad * 0.5)
sr = torch.sin(x_rad * 0.5)
qw = cr * cp * cy + sr * sp * sy
qx = sr * cp * cy - cr * sp * sy
qy = cr * sp * cy + sr * cp * sy
qz = cr * cp * sy - sr * sp * cy
quat_wxyz = torch.stack([qw, qx, qy, qz], dim=-1)
return quat_wxyz
@torch.jit.script
def yaw_to_quat(yaw_rad: Tensor) -> Tensor:
"""Convert yaw (rotation about the vertical axis) to scalar first quaternions.
Args:
yaw_rad: (...,1) Rotations about the z-axis.
Returns:
(...,4) scalar first quaternions (wxyz).
"""
xyz_rad = torch.zeros_like(yaw_rad)[..., None].repeat_interleave(3, dim=-1)
xyz_rad[..., -1] = yaw_rad
quat_wxyz: Tensor = xyz_to_quat(xyz_rad)
return quat_wxyz