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2025-09-04 14:08:43 +08:00
parent 65ffa9a791
commit e0ac4405fa

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package org.dromara.easyai.gameRobot;
import java.util.*;
/**
* @author lidapeng
* @description 状态
* @date 10:27 上午 2022/9/12
*/
public class DynamicState {
private int[] stateId;//状态id
private int bestActionId = 1;//该状态的最优动作
private float value = 0;//该状态价值
private int number = 0;//该状态被执行了几次 被执行的时候需要修改
private boolean isFinish = false;//是否是终结态
private Map<Integer, List<DynamicState>> sonStatesMap = new HashMap<>();//动作-子状态集合 被执行的时候需要修改
private Map<Integer, Integer> profitMap = new HashMap<>();//该状态的收益集合,主键是收益,值是次数 被执行的时候需要修改
public void add() {
number++;
}
public int getNumber() {
return number;
}
public int getBestActionId() {
return bestActionId;
}
public void setBestActionId(int bestActionId) {
this.bestActionId = bestActionId;
}
public Map<Integer, List<DynamicState>> getSonStatesMap() {
return sonStatesMap;
}
public boolean isFinish() {
return isFinish;
}
public void setFinish(boolean finish) {
isFinish = finish;
}
public Map<Integer, Integer> getProfitMap() {
return profitMap;
}
public DynamicState(int[] stateId) {//设置状态id
this.stateId = stateId;
}
public int[] getStateId() {
return stateId;
}
public void setStateId(int[] stateId) {
this.stateId = stateId;
}
public float getValue() {
return value;
}
public void setValue(float value) {
this.value = value;
}
}