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src/main/java/org/dromara/easyai/pso/PSO.java
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201
src/main/java/org/dromara/easyai/pso/PSO.java
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package org.dromara.easyai.pso;
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import org.dromara.easyai.i.PsoFunction;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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/**
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* @param
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* @DATA
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* @Author LiDaPeng
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* @Description 粒子群
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*/
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public class PSO {
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private float globalValue = -1;//当前全局最优值
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private int times;//迭代次数
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private List<Particle> allPar = new ArrayList<>();//全部粒子集合
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private PsoFunction psoFunction;//粒子群执行函数
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private float inertialFactor = 0.5f;//惯性因子
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private float selfStudyFactor = 2;//个体学习因子
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private float socialStudyFactor = 2;//社会学习因子
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private boolean isMax;//取最大值还是最小值
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private float[] allBest;//全局最佳位置
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private Random random = new Random();
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private float[] minBorder, maxBorder;
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private float maxSpeed;
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private float initSpeed;//初始速度
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/**
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* 初始化
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*
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* @param dimensionNub 维度
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* @param minBorder 最小边界
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* @param maxBorder 最大边界
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* @param times 迭代次数
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* @param particleNub 粒子数量
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* @param psoFunction 适应函数
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* @param inertialFactor 惯性因子
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* @param selfStudyFactor 个体学习因子
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* @param socialStudyFactor 社会学习因子
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* @param isMax 最大值是否为最优
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* @param maxSpeed 最大速度
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* @param initSpeed 初始速度
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* @throws Exception
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*/
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public PSO(int dimensionNub, float[] minBorder, float[] maxBorder,
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int times, int particleNub, PsoFunction psoFunction,
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float inertialFactor, float selfStudyFactor, float socialStudyFactor
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, boolean isMax, float maxSpeed, float initSpeed) {
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this.initSpeed = initSpeed;
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this.times = times;
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this.psoFunction = psoFunction;
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this.isMax = isMax;
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allBest = new float[dimensionNub];
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this.minBorder = minBorder;
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this.maxBorder = maxBorder;
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this.maxSpeed = maxSpeed;
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if (inertialFactor > 0) {
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this.inertialFactor = inertialFactor;
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}
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if (selfStudyFactor >= 0 && selfStudyFactor <= 4) {
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this.selfStudyFactor = selfStudyFactor;
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}
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if (socialStudyFactor >= 0 && socialStudyFactor <= 4) {
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this.socialStudyFactor = socialStudyFactor;
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}
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for (int i = 0; i < particleNub; i++) {//初始化生成粒子群
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Particle particle = new Particle(dimensionNub);
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allPar.add(particle);
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}
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}
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public float[] getAllBest() {
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return allBest;
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}
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public void setAllPar(List<Particle> allPar) {//外置粒子群注入
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this.allPar = allPar;
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}
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public void start() throws Exception {//开始进行迭代
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int size = allPar.size();
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for (int i = 0; i < times; i++) {
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for (int j = 0; j < size; j++) {
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move(allPar.get(j), j);
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}
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}
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//粒子群移动结束
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// draw("/Users/lidapeng/Desktop/test/testOne/e2.jpg", fatherX, fatherY);
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}
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private void move(Particle particle, int id) throws Exception {//粒子群开始移动
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float[] parameter = particle.getParameter();//当前粒子的位置
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BestData[] bestData = particle.bestDataArray;//该粒子的信息
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float value = psoFunction.getResult(parameter, id);
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float selfValue = particle.selfBestValue;//局部最佳值
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if (isMax) {//取最大值
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if (value > globalValue) {//更新全局最大值
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globalValue = value;
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//更新全局最佳位置
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for (int i = 0; i < allBest.length; i++) {
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allBest[i] = parameter[i];
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}
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}
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if (value > selfValue) {//更新局部最大值
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particle.selfBestValue = value;
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//更新局部最佳位置
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for (int i = 0; i < bestData.length; i++) {
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bestData[i].selfBestPosition = parameter[i];
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}
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}
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} else {//取最小值
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if (globalValue < 0 || value < globalValue) {//更新全局最小值
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globalValue = value;
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//更新全局最佳位置
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for (int i = 0; i < allBest.length; i++) {
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allBest[i] = parameter[i];
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}
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}
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if (selfValue < 0 || value < selfValue) {//更新全局最小值
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particle.selfBestValue = value;
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//更新局部最佳位置
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for (int i = 0; i < bestData.length; i++) {
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bestData[i].selfBestPosition = parameter[i];
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}
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}
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}
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//先更新粒子每个维度的速度
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for (int i = 0; i < bestData.length; i++) {
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float speed = bestData[i].speed;//当前维度的速度
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float pid = bestData[i].selfBestPosition;//当前自己的最佳位置
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float selfPosition = parameter[i];//当前自己的位置
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float pgd = allBest[i];//当前维度的全局最佳位置
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//当前维度更新后的速度
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speed = inertialFactor * speed + selfStudyFactor * random.nextFloat() * (pid - selfPosition)
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+ socialStudyFactor * random.nextFloat() * (pgd - selfPosition);
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if ((float)Math.abs(speed) > maxSpeed) {
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if (speed > 0) {
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speed = maxSpeed;
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} else {
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speed = -maxSpeed;
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}
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}
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bestData[i].speed = speed;
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//更新该粒子该维度新的位置
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float position = selfPosition + speed;
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if (minBorder != null) {
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if (position < minBorder[i]) {
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position = minBorder[i];
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}
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if (position > maxBorder[i]) {
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position = maxBorder[i];
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}
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}
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bestData[i].selfPosition = position;
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}
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}
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class Particle {//粒子
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private BestData[] bestDataArray;
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private float selfBestValue = -1;//自身最优的值
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private float[] getParameter() {//获取粒子位置信息
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float[] parameter = new float[bestDataArray.length];
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for (int i = 0; i < parameter.length; i++) {
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parameter[i] = bestDataArray[i].selfPosition;
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}
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return parameter;
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}
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protected Particle(int dimensionNub) {//初始化随机位置
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bestDataArray = new BestData[dimensionNub];
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for (int i = 0; i < dimensionNub; i++) {
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float position;
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if (minBorder != null && maxBorder != null) {
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float min = minBorder[i];
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float max = maxBorder[i];
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float region = max - min + 1;
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position = random.nextInt((int) region) + min;//初始化该维度的位置
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} else {
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position = random.nextFloat();
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}
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bestDataArray[i] = new BestData(position, initSpeed);
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}
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}
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}
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class BestData {//数据保存
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private BestData(float selfPosition, float initSpeed) {
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this.selfBestPosition = selfPosition;
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this.selfPosition = selfPosition;
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speed = initSpeed;
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}
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private float speed;//该粒子当前维度的速度
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private float selfBestPosition;//当前维度自身最优的历史位置/自己最优位置的值
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private float selfPosition;//当前维度自己现在的位置/也就是当前维度自己的值
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}
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}
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