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2025-10-09 16:10:33 +08:00
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/*
* Copyright 2018 the original author or authors.
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.github.drinkjava2.frog.brain.organ;
import com.github.drinkjava2.frog.Frog;
import com.github.drinkjava2.frog.brain.Cell;
import com.github.drinkjava2.frog.brain.Organ;
import com.github.drinkjava2.frog.brain.Output;
/**
* LogicAnd has a "AND" logic, i.e. if 2 cells active it at same time, it active
*
* 与门
*/
public class LogicAnd extends Organ { // 随意布置一些"与门"在脑里,至于能不能被选中,就听天由命了
private static final long serialVersionUID = 1L;
@Override
public void active(Frog f) {
Cell c1 = null;
Cell c2 = null;
for (Cell cell : f.cells) {
if (cell.energy > organActiveEnergy)
for (Output output : cell.outputs) { //
if (this.nearby(output)) {
if (c1 == null)
c1 = cell;
else {
c2 = cell;
break;
}
}
}
}
if (c2 != null) {// 同时找到两个cell激活同一个区了开始实施与门的逻辑激活其它与这个器官相连的神经
c1.organ.fat++;
c1.energy -= 10;//
c2.organ.fat++;
c2.energy -= 10;//
activeOtherCells(f);
}
}
}