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/*
* Copyright 2018 the original author or authors.
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.github.drinkjava2.frog.egg;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import com.github.drinkjava2.frog.Frog;
import com.github.drinkjava2.frog.brain.Organ;
import com.github.drinkjava2.frog.brain.organ.Active;
import com.github.drinkjava2.frog.brain.organ.Eat;
import com.github.drinkjava2.frog.brain.organ.Eyes.SeeDown;
import com.github.drinkjava2.frog.brain.organ.Eyes.SeeLeft;
import com.github.drinkjava2.frog.brain.organ.Eyes.SeeRight;
import com.github.drinkjava2.frog.brain.organ.Eyes.SeeUp;
import com.github.drinkjava2.frog.brain.organ.MoveDown;
import com.github.drinkjava2.frog.brain.organ.MoveLeft;
import com.github.drinkjava2.frog.brain.organ.MoveRight;
import com.github.drinkjava2.frog.brain.organ.MoveUp;
import com.github.drinkjava2.frog.util.RandomUtils;
/**
* Egg is the static structure description of frog, can save as text file, to
* build a frog, first need build a egg.<br/>
*
* 蛋存在的目的是为了以最小的字节数串行化存储Frog,它是Frog的生成算法描述而不是Frog本身这样一来Frog就不能"永生"了因为每一个egg都不等同于
* 它的母体, 而且每一次测试,大部分条件反射的建立都必须从头开始训练,类似于人类,无论人类社会有多聪明, 婴儿始终是一张白纸,需要花大量的时间从头学习。
*
* @author Yong Zhu
* @since 1.0
*/
public class Egg implements Serializable {
// 为了缩短时间,这个程序随机生成的联结将只落在固定的器官上而不是漫天撒网(见4.12提交),这是程序的优化,实现的逻辑和随机漫天撒网定是相同的。
// 但是这个优化带来的问题是这是一个硬编码逻辑,不利于器官的优胜劣汰, 而且下面这个 FIXED_ORGAN_QTY必须每次手工设定以后需要重构这块的代码
public static int FIXED_ORGAN_QTY = 9;
private static final long serialVersionUID = 1L;
public List<Organ> organs = new ArrayList<>();
public Egg() {// 无中生有,创建一个蛋,先有蛋,后有蛙
organs.add(new MoveUp().setXYRN(800, 100, 60, "Up"));
organs.add(new MoveDown().setXYRN(800, 400, 60, "Down"));
organs.add(new MoveLeft().setXYRN(700, 250, 60, "Left"));
organs.add(new MoveRight().setXYRN(900, 250, 60, "Right"));
organs.add(new SeeUp().setXYRN(200, 300 + 90, 40, "SeeUp"));
organs.add(new SeeDown().setXYRN(200, 300 - 90, 40, "SeeDown"));
organs.add(new SeeLeft().setXYRN(200 - 90, 300, 40, "SeeLeft"));
organs.add(new SeeRight().setXYRN(200 + 90, 300, 40, "SeeRight"));
// Eye类是旧类现用四个单独的SeeXxx感光器官代替以简化模型
// organs.add(new Eye().setXYRN(200, 700, 100, "Eye"));
organs.add(new Active().setXYRN(500, 100, 60, "Active")); // 永远激活
// 以上9个器官就是FIXED_ORGAN_QTY值
organs.add(new Eat().setXYRN(0, 0, 0, "Eat")); // EAT不是感觉或输出器官没有位置和大小
}
/** Create egg from frog */
public Egg(Frog frog) { // 青蛙下蛋每个青蛙的器官会创建自已的副本或变异可以是0或多个
for (Organ organ : frog.organs)
for (Organ newOrgan : organ.vary())
organs.add(newOrgan);
}
/**
* Create a egg by join 2 eggs, x+y=zygote 模拟X、Y 染色体合并,两个蛋生成一个新的蛋, X从Y里借一个器官,
* 不用担心器官会越来越多,因为通过用进废退原则来筛选,没用到的器官会在几代之后被自然淘汰掉
* 器官不是越多越好,因为器官需要消耗能量,器官数量多了,在生存竞争中也是劣势
*
*/
public Egg(Egg x, Egg y) {
// x里原来的organ
for (Organ organ : x.organs)
organs.add(organ);
// 从y里借一个organ
int yOrganSize = y.organs.size();
if (yOrganSize > 0) {
Organ o = y.organs.get(RandomUtils.nextInt(yOrganSize));
if (o.allowBorrow())
organs.add(o);
}
}
}