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2025-10-09 16:10:11 +08:00
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/* Copyright 2018-2020 the original author or authors.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.gitee.drinkjava2.frog.objects;
import java.awt.Color;
/**
* Material store material types
*
* 小于等于16384的位数用来标记青蛙序号可利用Env.frogs.get(no-1)快速定位青蛙,其它各种材料用整数中其它位来表示
*
* @author Yong Zhu
* @since 1.0
*/
public class Material {// NOSONAR
public static final int FROG_TAG = 0b11111111111111; // 16383 小于等于16384的位数用来标记青蛙序号可利用Env.frogs.get(no-1)快速定位青蛙
private static int origin = FROG_TAG + 1; // 大于16384用来作为各种材料的标记
private static int nextLeftShift() {// 每次将origin左移1位
origin = origin << 1;
if (origin < 0)
throw new IllegalArgumentException("Material out of maximum range");
return origin;
}
public static final int FOOD = nextLeftShift();
public static final int FLY1 = nextLeftShift();// FLY1苍蝇是一种会移动的Food
public static final int FLY2 = nextLeftShift();// FLY2苍蝇是一种会移动的Food
public static final int FLY3 = nextLeftShift();// FLY3苍蝇是一种会移动的Food
public static final int FLY4 = nextLeftShift();// FLY4苍蝇是一种会移动的Food
public static final int ANY_FOOD = FOOD + FLY1 + FLY2 + FLY3 + FLY4;// ANY_FOOD是几种FOOD的位叠加
public static final int SNAKE = nextLeftShift(); // 蛇的图形
public static final int KILL_ANIMAL = nextLeftShift(); // if>=KILLFROG will kill animal
public static final int BRICK = nextLeftShift();// brick will kill frog
public static final int TRAP = nextLeftShift(); // trap will kill frog
// 大于INVISIBLE的材料不显示在环境里但有可能被青蛙或蛇看到这是为了简化模式识别蛇显示为蛇图形但实际上目前它在环境中用一根线条来代表以简化模型
public static Color color(int material) {
if ((material & TRAP) > 0)
return Color.LIGHT_GRAY;
else
return Color.BLACK;
}
}