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2025-10-09 16:08:56 +08:00
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/* Copyright 2018-2020 the original author or authors.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.gitee.drinkjava2.frog.objects;
import static com.gitee.drinkjava2.frog.Env.ENV_HEIGHT;
import static com.gitee.drinkjava2.frog.Env.ENV_WIDTH;
import static com.gitee.drinkjava2.frog.Env.FOOD_QTY;
import static com.gitee.drinkjava2.frog.Env.bricks;
import com.gitee.drinkjava2.frog.util.RandomUtils;
/**
* Food randomly scatter on Env
*
* @author Yong Zhu
* @since 1.0
*/
public class Food implements EnvObject {
@Override
public void build() {
for (int i = 0; i < FOOD_QTY; i++) // 生成食物
bricks[RandomUtils.nextInt(ENV_WIDTH)][RandomUtils.nextInt(ENV_HEIGHT)] = Material.FOOD;
}
@Override
public void destory() {
for (int i = 0; i < ENV_WIDTH; i++) {// 清除食物
for (int j = 0; j < ENV_HEIGHT; j++)
if (bricks[i][j] == Material.FOOD)
bricks[i][j] = 0;
}
}
@Override
public void active(int screen) {
// Food do not have any active
}
}