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/*
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* Copyright 2018 the original author or authors.
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not
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* use this file except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
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* applicable law or agreed to in writing, software distributed under the
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* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
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* OF ANY KIND, either express or implied. See the License for the specific
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* language governing permissions and limitations under the License.
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*/
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package com.github.drinkjava2.frog.brain.organ;
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import com.github.drinkjava2.frog.Application;
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import com.github.drinkjava2.frog.Env;
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import com.github.drinkjava2.frog.Frog;
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import com.github.drinkjava2.frog.brain.BrainPicture;
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import com.github.drinkjava2.frog.brain.Cell;
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import com.github.drinkjava2.frog.brain.Input;
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import com.github.drinkjava2.frog.brain.Organ;
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import com.github.drinkjava2.frog.brain.Zone;
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import com.github.drinkjava2.frog.util.RandomUtils;
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/**
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* Eye is an organ can see environment, and active brain cells which inputs are
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* located in eye range
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*
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* @author Yong Zhu
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* @since 1.0
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*/
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public class NewEye extends Organ {// 这个新版的眼睛有nxn个感光细胞,可以看到青蛙周围nxn网络内有没有食物
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private static final long serialVersionUID = 1L;
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public int n = 3; // 眼睛有n x n个感光细胞, 用随机试错算法自动变异(加1或减1,最小是3x3)
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@Override
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public void initFrog(Frog f) { // 仅在Frog生成时这个方法会调用一次,缺省啥也不干,通常用于Organ类的初始化
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if (!initilized) {
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initilized = true;
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organOutputEnergy = 30;
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}
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}
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@Override
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public void drawOnBrainPicture(Frog f, BrainPicture pic) {// 把自已这个器官在脑图上显示出来
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if (!Application.SHOW_FIRST_FROG_BRAIN)
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return;
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super.drawOnBrainPicture(f, pic);
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float r2 = r / n; // r2是每个感光细胞的半径
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float x0 = x - r;
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float y0 = y - r; // x0,y0是眼睛的左上角
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for (int i = 0; i < n; i++) {
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for (int j = 0; j < n; j++) {
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Zone cell = new Zone(x0 + i * 2 * r2 + r2, y0 + j * 2 * r2 + r2, r2);
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if (Env.foundAnyThing(f.x - n / 2 + i, f.y - n / 2 + j))
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pic.fillZone(cell);
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else
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pic.drawZone(cell);
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}
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}
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}
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@Override
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public Organ[] vary() {
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if (RandomUtils.percent(50)) {
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n = n + 1 - 2 * RandomUtils.nextInt(2);
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if (n < 3)
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n = 3;
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if (n > 12)
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n = 12;
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}
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return new Organ[] { this };
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}
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@Override
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public void active(Frog f) {// 如果看到食物就激活对应脑区的所有输入触突
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float r2 = r / n; // r2是每个感光细胞的半径
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float x0 = x - r;
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float y0 = y - r; // x0,y0是眼睛的左上角
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for (int i = 0; i < n; i++) {
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for (int j = 0; j < n; j++) {
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if (Env.foundAnyThing(f.x - n / 2 + i, f.y - n / 2 + j)) {
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Zone eyeCell = new Zone(x0 + i * 2 * r2 + r2, y0 + j * 2 * r2 + r2, r2);
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for (Cell cell : f.cells)
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for (Input input : cell.inputs)
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if (input.nearby(eyeCell))
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input.cell.energy += organOutputEnergy;
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}
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}
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}
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}
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}
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