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2025-10-09 16:07:50 +08:00
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package com.github.drinkjava2.frog.env;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.swing.JPanel;
import com.github.drinkjava2.frog.Frog;
import com.github.drinkjava2.frog.egg.Egg;
import com.github.drinkjava2.frog.util.EggTool;
/**
* Env is the living space of frog. draw it on JPanel
*
* @author Yong Zhu
* @since 1.0
*/
@SuppressWarnings("serial")
public class Env extends JPanel {
/** Speed of test */
public static final int SHOW_SPEED = 5; // 测试速度1~1000,可调, 数值越小,速度越慢
public static final int ENV_WIDTH = 400; // 虚拟环境的宽度, 可调
/** Delete eggs at beginning of each run */
public static final boolean DELETE_EGGS = true;// 每次运行是否先删除保存的蛋
/** Virtual environment y size pixels */
public static final int ENV_HEIGHT = ENV_WIDTH; // 虚拟环境高度, 可调,通常取正方形
/** Frog's brain display width on screen, not important */
public static final int FROG_BRAIN_DISP_WIDTH = 300; // Frog的脑图在屏幕上的显示大小,可调
/** Steps of one test round */
public static final int STEPS_PER_ROUND = 3000;// 每轮测试步数,可调
/** Frog's brain width, fixed to 1000 unit */
public static final float FROG_BRAIN_WIDTH = 1000; // frog的脑宽度固定为1000,不要随便调整,因为器官的相对位置和大小是按脑大小设定的
static {
System.out.println("唵缚悉波罗摩尼莎诃!"); // 杀生前先打印往生咒见码云issue#IW4H8
if (DELETE_EGGS)
EggTool.deleteEggs();
}
public static final int FOOD_QTY = 2000; // 食物数量, 可调
public static final int EGG_QTY = 50; // 每轮下n个蛋可调只有最优秀的前n个青蛙们才允许下蛋
private static final Random r = new Random(); // 随机数发生器
public static boolean pause = false; // 暂停按钮按下将暂停测试
public static final boolean[][] foods = new boolean[ENV_WIDTH][ENV_HEIGHT];// 食物数组定义
public List<Frog> frogs = new ArrayList<>();
public List<Egg> eggs;
public Env() {
super();
this.setLayout(null);// 空布局
this.setBounds(1, 1, ENV_WIDTH, ENV_HEIGHT);
}
private void rebuildFrogAndFood() {
frogs.clear();
for (int i = 0; i < ENV_WIDTH; i++) {// 清除食物
for (int j = 0; j < ENV_HEIGHT; j++) {
foods[i][j] = false;
}
}
Random rand = new Random();
for (int i = 0; i < eggs.size(); i++) {// 创建青蛙每个蛋生成4个蛙并随机取一个别的蛋作为精子
int loop = 4;
if (i == 0)
loop = 8;
if (i == eggs.size() - 1)
loop = 0;
for (int j = 0; j < loop; j++) {
Egg zygote = new Egg(eggs.get(i), eggs.get(r.nextInt(eggs.size())));
frogs.add(new Frog(rand.nextInt(ENV_WIDTH), rand.nextInt(ENV_HEIGHT), zygote));
}
}
System.out.println("Created " + 4 * eggs.size() + " frogs");
for (int i = 0; i < Env.FOOD_QTY; i++) // 生成食物
foods[rand.nextInt(ENV_WIDTH)][rand.nextInt(ENV_HEIGHT)] = true;
}
private void drawFood(Graphics g) {
for (int x = 0; x < ENV_WIDTH; x++)
for (int y = 0; y < ENV_HEIGHT; y++)
if (foods[x][y]) {
g.fillOval(x, y, 4, 4);
}
}
private static void sleep() {
try {
Thread.sleep(300);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void run() throws InterruptedException {
EggTool.loadEggs(this); // 从磁盘加载egg或新建一批egg
int round = 1;
Image buffImg = createImage(this.getWidth(), this.getHeight());
Graphics g = buffImg.getGraphics();
long t1, t2;
do {
if (pause) {
sleep();
continue;
}
t1 = System.currentTimeMillis();
rebuildFrogAndFood();
boolean allDead = false;
for (int i = 0; i < STEPS_PER_ROUND; i++) {
if (allDead) {
System.out.println("All dead at round:" + i);
break; // 全死光了就直接跳到下一轮,以节省时间
}
allDead = true;
for (Frog frog : frogs)
if (frog.active(this))
allDead = false;
if (i % SHOW_SPEED != 0) // 画青蛙会拖慢速度
continue;
// 开始画青蛙
g.setColor(Color.white);
g.fillRect(0, 0, this.getWidth(), this.getHeight());
g.setColor(Color.BLACK);
for (Frog frog : frogs)
frog.show(g);
drawFood(g);
Graphics g2 = this.getGraphics();
g2.drawImage(buffImg, 0, 0, this);
}
EggTool.layEggs(this);
Application.brainStructure.drawBrainPicture(frogs.get(0));
t2 = System.currentTimeMillis();
Application.mainFrame.setTitle("Frog test round: " + round++ + ", time used: " + (t2 - t1) + " ms, x="
+ frogs.get(0).x + ", y=" + frogs.get(0).y);
} while (true);
}
}