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/*
* Copyright 2018 the original author or authors.
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.github.drinkjava2.frog.brain.organ;
import com.github.drinkjava2.frog.Frog;
import com.github.drinkjava2.frog.brain.Cuboid;
import com.github.drinkjava2.frog.brain.Organ;
import com.github.drinkjava2.frog.util.ColorUtils;
import com.github.drinkjava2.frog.util.PixelsUtils;
/**
* Eye can only see env material
*
* @author Yong Zhu
*/
public class Eye extends Organ {// 眼睛是长方体
private static final long serialVersionUID = 1L;
public Eye() {
this.shape = new Cuboid(0, 3, 2, 1, 13, 13);
this.type = Organ.EYE;
this.organName = "Eye";
this.allowVary = false;// 不允许变异
this.allowBorrow = false;// 不允许借出
this.color = ColorUtils.GRAY;
}
/** Clear image on retina */
public void seeNothing(Frog f) {// 外界可以直接调用这个方法,清除视网膜图像
f.setCuboidVales((Cuboid) shape, false);
}
/**
* Accept a byte[x][y] array, active tubes located on eye's retina
*
* 接收一个二维数组,激活它视网膜所在的脑空间
*/
public void seeImage(Frog f, byte[][] pixels) {// 外界可以直接调用这个方法,硬塞一个象素图到视网膜上
if (!f.alive)
return;
int w = pixels.length;
int h = pixels[0].length;
Cuboid c = (Cuboid) shape;
// 在视网膜上产生字母像素点阵即激活这个脑视网膜所在的cells区然后由器官播种出的脑细胞负责将激活能量转为光子输送、存贮到其它位置
for (int px = 0; px < w; px++)
for (int py = 0; py < h; py++)
if (pixels[px][py] > 0)
f.getOrCreateCell(0, c.y + c.ye - px - 1, c.z + py).hasInput = true;
}
public void seeImageWithOffset(Frog f, byte[][] pixels, int xOff, int yOff) {// 外界硬塞一个象素图到视网膜上,并给出偏移量
byte[][] newPixels = PixelsUtils.offset(pixels, xOff, yOff);
seeImage(f, newPixels);
}
}