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/*
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* Copyright 2018 the original author or authors.
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not
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* use this file except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
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* applicable law or agreed to in writing, software distributed under the
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* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
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* OF ANY KIND, either express or implied. See the License for the specific
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* language governing permissions and limitations under the License.
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*/
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package com.github.drinkjava2.frog.brain.organ;
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import com.github.drinkjava2.frog.Application;
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import com.github.drinkjava2.frog.Env;
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import com.github.drinkjava2.frog.Frog;
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import com.github.drinkjava2.frog.brain.BrainPicture;
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import com.github.drinkjava2.frog.brain.Cell;
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import com.github.drinkjava2.frog.brain.Input;
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import com.github.drinkjava2.frog.brain.Organ;
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import com.github.drinkjava2.frog.brain.Zone;
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import com.github.drinkjava2.frog.util.RandomUtils;
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/**
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* Eye can only see 4 direction
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*
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* @author Yong Zhu
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* @since 1.0
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*/
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public class Eye extends Organ {// 这个Eye是老版的眼睛,只能看到四个方向,但它的调节距离会自动随机调整到一个最佳值,这就是随机试错算法的一个应用
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private static final long serialVersionUID = 1L;
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public int seeDistance; // 眼睛能看到的距离
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@Override
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public void initFrog(Frog f) { // 仅在Frog生成时这个方法会调用一次
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if (!initilized) {
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initilized = true;
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organOutputEnergy = 30;
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seeDistance = 8;
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}
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}
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@Override
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public void drawOnBrainPicture(Frog f, BrainPicture pic) {// 把自已这个器官在脑图上显示出来
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if (!Application.SHOW_FIRST_FROG_BRAIN)
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return;
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super.drawOnBrainPicture(f, pic);
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float qRadius = r / 4;
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float q3Radius = (float) (r * .75);
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Zone seeUp = new Zone(x, y + q3Radius, qRadius);
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Zone seeDown = new Zone(x, y - q3Radius, qRadius);
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Zone seeLeft = new Zone(x - q3Radius, y, qRadius);
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Zone seeRight = new Zone(x + q3Radius, y, qRadius);
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pic.drawZone(seeUp);
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pic.drawZone(seeDown);
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pic.drawZone(seeLeft);
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pic.drawZone(seeRight);
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}
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@Override
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public Organ[] vary() {
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if (RandomUtils.percent(5)) { // 可视距离有5%的机率变异
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seeDistance = seeDistance + 1 - 2 * RandomUtils.nextInt(2);
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if (seeDistance < 1)
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seeDistance = 1;
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if (seeDistance > 50)
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seeDistance = 50;
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}
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return new Organ[] { this };
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}
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@Override
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public void active(Frog f) {
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// 第一个眼睛只能观察上、下、左、右四个方向有没有食物
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float qRadius = r / 4;
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float q3Radius = (float) (r * .75);
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Zone seeUp = new Zone(x, y + q3Radius, qRadius);
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Zone seeDown = new Zone(x, y - q3Radius, qRadius);
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Zone seeLeft = new Zone(x - q3Radius, y, qRadius);
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Zone seeRight = new Zone(x + q3Radius, y, qRadius);
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boolean seeSomething = false;
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boolean atUp = false;
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boolean atDown = false;
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boolean atLeft = false;
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boolean atRight = false;
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for (int i = 1; i < seeDistance; i++)
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if (Env.foundAnyThing(f.x, f.y + i)) {
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seeSomething = true;
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atUp = true;
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break;
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}
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for (int i = 1; i < seeDistance; i++)
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if (Env.foundAnyThing(f.x, f.y - i)) {
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seeSomething = true;
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atDown = true;
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break;
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}
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for (int i = 1; i < seeDistance; i++)
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if (Env.foundAnyThing(f.x - i, f.y)) {
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seeSomething = true;
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atLeft = true;
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break;
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}
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for (int i = 1; i < seeDistance; i++)
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if (Env.foundAnyThing(f.x + i, f.y)) {
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seeSomething = true;
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atRight = true;
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break;
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}
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if (seeSomething)
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for (Cell cell : f.cells) {
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if (cell.energy < 100)
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for (Input input : cell.inputs) {
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if (input.nearby(this)) {
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if (atUp && input.nearby(seeUp)) {
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input.cell.energy += organOutputEnergy;
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}
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if (atDown && input.nearby(seeDown)) {
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input.cell.energy += organOutputEnergy;
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}
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if (atLeft && input.nearby(seeLeft)) {
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input.cell.energy += organOutputEnergy;
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}
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if (atRight && input.nearby(seeRight)) {
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input.cell.energy += organOutputEnergy;
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}
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}
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}
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}
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}
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}
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