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/* Copyright 2018-2020 the original author or authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not
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* use this file except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
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* applicable law or agreed to in writing, software distributed under the
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* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
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* OF ANY KIND, either express or implied. See the License for the specific
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* language governing permissions and limitations under the License.
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*/
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package com.github.drinkjava2.frog.objects;
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/**
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* EnvObject means some virtual object in Env
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*
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* @author Yong Zhu
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* @since 1.0
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*/
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public interface EnvObject {
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public void build(); // 在Env中创建本身物体,指改变Env.bricks数组元素为本身物体的组成材料。只在每屏测试前调用一次
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public void destory();// 从Env中清除本身物体,只在每屏测试完成后调用一次
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public void active(int screen); // 每个步长都会调用一次这个方法
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}
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