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2025-10-09 16:09:57 +08:00
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/* Copyright 2018-2020 the original author or authors.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.gitee.drinkjava2.frog.objects;
import java.awt.Color;
import java.awt.Graphics;
import com.gitee.drinkjava2.frog.Env;
import com.gitee.drinkjava2.frog.Frog;
import com.gitee.drinkjava2.frog.util.RandomUtils;
/**
* EarthQuake make noise in a very tiny zone, after a while will hurt frogs on
* ground
*
* 地震产生很小范围的声音,但是过一会后所有在地上没跳起的青蛙将受到伤害,能量被减除
*
* 地震是听力/发音实验中的一个测试物体
*
* @author Yong Zhu
* @since 1.0
*/
public class EarthQuake implements EnvObject {
public static int activate = 0;
@Override
public void build() {
}
@Override
public void destory() {
}
@Override
public void active() {
if (activate == 0 && RandomUtils.percent(0.5f)) { // 有小机率启动地震
activate = 1;
}
if (activate > 0)
activate++; // 地震如果启动,强度就开始变大
if (activate > 50)
activate = 0; // 直到最大值后归零
if (activate > 0) {// 地震开始杀所有没跳在空中的青蛙
for (Frog frog : Env.frogs) {
if (frog.high == 0)
frog.energy -=1000;
}
}
}
@Override
public void display() {
if (activate > 0) {//如果地震了,在地图上画出红框
Graphics g = Env.buffImg.getGraphics();
g.setColor(Color.RED);
g.drawRect(0, 0, Env.ENV_WIDTH - 1, Env.ENV_HEIGHT - 1);
}
}
}