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/* Copyright 2018-2020 the original author or authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not
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* use this file except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
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* applicable law or agreed to in writing, software distributed under the
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* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
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* OF ANY KIND, either express or implied. See the License for the specific
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* language governing permissions and limitations under the License.
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*/
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package com.gitee.drinkjava2.frog.objects;
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import java.awt.Color;
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import java.awt.Graphics;
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import com.gitee.drinkjava2.frog.Env;
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import com.gitee.drinkjava2.frog.Frog;
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import com.gitee.drinkjava2.frog.util.RandomUtils;
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/**
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* EarthQuake make noise in a very tiny zone, after a while will hurt frogs on
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* ground
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*
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* 地震产生很小范围的声音,但是过一会后所有在地上没跳起的青蛙将受到伤害,能量被减除
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*
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* 地震是听力/发音实验中的一个测试物体
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*
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* @author Yong Zhu
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* @since 1.0
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*/
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public class EarthQuake implements EnvObject {
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public static int activate = 0;
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@Override
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public void build() {
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}
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@Override
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public void destory() {
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}
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@Override
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public void active() {
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if (activate == 0 && RandomUtils.percent(0.5f)) { // 有小机率启动地震
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activate = 1;
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}
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if (activate > 0)
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activate++; // 地震如果启动,强度就开始变大
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if (activate > 50)
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activate = 0; // 直到最大值后归零
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if (activate > 0) {// 地震开始杀所有没跳在空中的青蛙
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for (Frog frog : Env.frogs) {
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if (frog.high == 0)
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frog.energy -=1000;
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}
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}
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}
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@Override
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public void display() {
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if (activate > 0) {//如果地震了,在地图上画出红框
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Graphics g = Env.buffImg.getGraphics();
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g.setColor(Color.RED);
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g.drawRect(0, 0, Env.ENV_WIDTH - 1, Env.ENV_HEIGHT - 1);
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}
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}
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}
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