diff --git a/history/003_trap/src/main/java/com/github/drinkjava2/frog/brain/organ/Pain.java b/history/003_trap/src/main/java/com/github/drinkjava2/frog/brain/organ/Pain.java new file mode 100644 index 0000000..bac4b18 --- /dev/null +++ b/history/003_trap/src/main/java/com/github/drinkjava2/frog/brain/organ/Pain.java @@ -0,0 +1,70 @@ +/* + * Copyright 2018 the original author or authors. + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by + * applicable law or agreed to in writing, software distributed under the + * License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS + * OF ANY KIND, either express or implied. See the License for the specific + * language governing permissions and limitations under the License. + */ +package com.github.drinkjava2.frog.brain.organ; + +import java.awt.Color; + +import com.github.drinkjava2.frog.Application; +import com.github.drinkjava2.frog.Env; +import com.github.drinkjava2.frog.Frog; +import com.github.drinkjava2.frog.brain.BrainPicture; +import com.github.drinkjava2.frog.brain.Cell; +import com.github.drinkjava2.frog.brain.Input; +import com.github.drinkjava2.frog.brain.Organ; + +/** + * Pain zone active after some bad thing happen like close to edge, hurt... + * + * 痛是一种惩罚,表示青蛙做错了什么,但是又不至严重到判其死亡的地步 + */ +public class Pain extends Organ { // Pain器官目前激活的条件是离边境20个单元之类,痛苦和快感是条件反射形成的前题 + + private static final long serialVersionUID = 1L; + + @Override + public void initFrog(Frog f) { + if (!initilized) { + initilized = true; + organOutputEnergy = 5; + } + } + + @Override + public void drawOnBrainPicture(Frog f, BrainPicture pic) {// 把自已这个器官在脑图上显示出来 + if (!Application.SHOW_FIRST_FROG_BRAIN) + return; + if (Env.closeToEdge(f)) { + pic.fillZone(this); + } else { + pic.setColor(Color.white); + pic.fillZone(this); + pic.setColor(Color.BLACK); + pic.drawZone(this); + } + if (this.name != null) + pic.drawText(this, String.valueOf(this.name)); + } + + @Override + public void active(Frog f) { + if (Env.closeToEdge(f)) {// 如果靠近边界,痛苦信号生成 + for (Cell cell : f.cells) { + if (cell.energy > 0) + cell.energy--; + if (cell.energy < Cell.MAX_ENERGY_LIMIT) + for (Input input : cell.inputs) + if (input.nearby(this)) // if input zone nearby this zone + cell.energy += organOutputEnergy; + } + } + } + +}