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2025-10-09 16:11:06 +08:00
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/*
* Copyright 2018 the original author or authors.
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.github.drinkjava2.frog.brain.organ;
import java.awt.Color;
import com.github.drinkjava2.frog.Application;
import com.github.drinkjava2.frog.Frog;
import com.github.drinkjava2.frog.brain.BrainPicture;
import com.github.drinkjava2.frog.brain.Cell;
import com.github.drinkjava2.frog.brain.Input;
import com.github.drinkjava2.frog.brain.Organ;
/**
* Hungry will active cell's inputs, if frog's energy not enough
*/
public class Hungry extends Organ {
private static final long serialVersionUID = 1L;
@Override
public void initFrog(Frog f) { // 仅在Frog生成时这个方法会调用一次缺省啥也不干通常用于Organ类的初始化
if (!initilized) {
initilized = true;
// organWasteEnergy = 20f;
organOutputEnergy = 2;
}
}
@Override
public void drawOnBrainPicture(Frog f, BrainPicture pic) {// 把自已这个器官在脑图上显示出来
if (!Application.SHOW_FIRST_FROG_BRAIN)
return;
if (f.energy < 10000) {
pic.fillZone(this);
} else {
pic.setColor(Color.white);
pic.fillZone(this);
pic.setColor(Color.BLACK);
pic.drawZone(this);
}
if (this.name != null)
pic.drawText(this, String.valueOf(this.name));
}
@Override
public Organ[] vary() {
// if (RandomUtils.percent(20)) // 有20机率权重变化
// organOutputEnergy = RandomUtils.vary(organOutputEnergy);
return new Organ[] { this };
}
@Override
public void active(Frog f) {
if (f.energy < 10000)// 所有的硬编码都是bug
for (Cell cell : f.cells) {
if (cell.energy > 0)
cell.energy--;
if (cell.energy < Cell.MAX_ENERGY_LIMIT)
for (Input input : cell.inputs)
if (input.nearby(this)) // input zone near by hungry zone
cell.energy += 2;
}
}
}