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/*
* Copyright 2018 the original author or authors.
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.github.drinkjava2.frog.brain.organ;
import com.github.drinkjava2.frog.Application;
import com.github.drinkjava2.frog.Env;
import com.github.drinkjava2.frog.Frog;
import com.github.drinkjava2.frog.brain.BrainPicture;
import com.github.drinkjava2.frog.brain.Cell;
import com.github.drinkjava2.frog.brain.Input;
import com.github.drinkjava2.frog.brain.Organ;
import com.github.drinkjava2.frog.brain.Zone;
import com.github.drinkjava2.frog.util.RandomUtils;
/**
* Eye can only see 4 direction
*
* @author Yong Zhu
* @since 1.0
*/
public class Eye extends Organ {// 这个Eye是老版的眼睛只能看到四个方向但它的调节距离会自动随机调整到一个最佳值这就是随机试错算法的一个应用
private static final long serialVersionUID = 1L;
public int seeDistance; // 眼睛能看到的距离
@Override
public void initFrog(Frog f) { // 仅在Frog生成时这个方法会调用一次
if (!initilized) {
initilized = true;
organOutputEnergy = 30;
seeDistance = 8;
}
}
@Override
public void drawOnBrainPicture(Frog f, BrainPicture pic) {// 把自已这个器官在脑图上显示出来
if (!Application.SHOW_FIRST_FROG_BRAIN)
return;
super.drawOnBrainPicture(f, pic);
float qRadius = r / 4;
float q3Radius = (float) (r * .75);
Zone seeUp = new Zone(x, y + q3Radius, qRadius);
Zone seeDown = new Zone(x, y - q3Radius, qRadius);
Zone seeLeft = new Zone(x - q3Radius, y, qRadius);
Zone seeRight = new Zone(x + q3Radius, y, qRadius);
pic.drawZone(seeUp);
pic.drawZone(seeDown);
pic.drawZone(seeLeft);
pic.drawZone(seeRight);
}
@Override
public Organ[] vary() {
if (RandomUtils.percent(5)) { // 可视距离有5%的机率变异
seeDistance = seeDistance + 1 - 2 * RandomUtils.nextInt(2);
if (seeDistance < 1)
seeDistance = 1;
if (seeDistance > 50)
seeDistance = 50;
}
return new Organ[] { this };
}
@Override
public void active(Frog f) {
// 第一个眼睛只能观察上、下、左、右四个方向有没有食物
float qRadius = r / 4;
float q3Radius = (float) (r * .75);
Zone seeUp = new Zone(x, y + q3Radius, qRadius);
Zone seeDown = new Zone(x, y - q3Radius, qRadius);
Zone seeLeft = new Zone(x - q3Radius, y, qRadius);
Zone seeRight = new Zone(x + q3Radius, y, qRadius);
boolean seeSomething = false;
boolean atUp = false;
boolean atDown = false;
boolean atLeft = false;
boolean atRight = false;
for (int i = 1; i < seeDistance; i++)
if (Env.foundAnyThing(f.x, f.y + i)) {
seeSomething = true;
atUp = true;
break;
}
for (int i = 1; i < seeDistance; i++)
if (Env.foundAnyThing(f.x, f.y - i)) {
seeSomething = true;
atDown = true;
break;
}
for (int i = 1; i < seeDistance; i++)
if (Env.foundAnyThing(f.x - i, f.y)) {
seeSomething = true;
atLeft = true;
break;
}
for (int i = 1; i < seeDistance; i++)
if (Env.foundAnyThing(f.x + i, f.y)) {
seeSomething = true;
atRight = true;
break;
}
if (seeSomething)
for (Cell cell : f.cells) {
if (cell.energy < 100)
for (Input input : cell.inputs) {
if (input.nearby(this)) {
if (atUp && input.nearby(seeUp)) {
input.cell.energy += organOutputEnergy;
}
if (atDown && input.nearby(seeDown)) {
input.cell.energy += organOutputEnergy;
}
if (atLeft && input.nearby(seeLeft)) {
input.cell.energy += organOutputEnergy;
}
if (atRight && input.nearby(seeRight)) {
input.cell.energy += organOutputEnergy;
}
}
}
}
}
}