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2025-10-09 16:08:21 +08:00
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/*
* Copyright 2018 the original author or authors.
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.gitee.drinkjava2.frog.brain;
import com.gitee.drinkjava2.frog.Animal;
/**
* Organ is a zone represents a group of similar cells
* Organ器官表示一组相似参数的细胞, 器官的作用是影响细胞的行为,器官可以包含多个细胞,一个细胞也可以被多个器官包含
* 从这个版本开始,器官和细胞一样,由基因决定随机生成,不再是手工排列了
*
* @author Yong Zhu
* @since 1.0
*/
public class Organ { //organ数量也很多不需要序列化
public int x; //x,y,z 是organ的中心点在脑中的位置
public int y;
public int z;
public int r;//organ的半径
public int geneIndex; //指向青蛙基因单例中的行号,保留这个是为了将来可能的用进废退做准备,即细胞对生存的影响反过来对基因变异率发生作用
public Organ(Animal animal, int x, int y, int z, int geneIndex) {
this.x = x;
this.y = y;
this.z = z;
this.geneIndex = geneIndex;
if (!Animal.outBrainRange(x, y, z)) {
Cell c= animal.cells3D.getCell(x, y, z);
if(c!=null)
animal.normalPenalty();
else {
// animal.cells.add(this);
// animal.cells3D.putCell(this, animal.cells.size()); //在cell3D中登记cell序号
}
}
}
}