This commit is contained in:
2025-10-09 16:11:25 +08:00
parent 967887d6cc
commit 0bcea29437

View File

@@ -0,0 +1,117 @@
package com.gitee.drinkjava2.frog.objects;
import java.awt.Color;
import java.awt.Graphics;
import com.gitee.drinkjava2.frog.Env;
import com.gitee.drinkjava2.frog.Frog;
import com.gitee.drinkjava2.frog.brain.Genes;
import com.gitee.drinkjava2.frog.util.RandomUtils;
/**
*
* OneInputJudge 用来模拟只有一个信号输入时的情况下,青蛙是否随信号点亮咬下去, 随信号消失不咬
* 这是最简单的模式识别即1时输出1 0时输出0
*
*/
public class OneInputJudge implements EnvObject {
private int n = 16; //n是小方块边长
private static int[] food = new int[Env.STEPS_PER_ROUND + 10];
private static int totalFood;
private static void resetFood() {
int step = 0;
int x = 2;
while (step < (Env.STEPS_PER_ROUND)) {
int firstFood = RandomUtils.nextInt(5); //以10为一组随机安排5个食物
for (int i = 0; i < 10; i++)
if (i < firstFood || i > firstFood + x)
food[step + i] = 0;
else
food[step + i] = 1;
step += 10;
if (x == 2)
x = 6;
else
x = 2;
}
for (int i : food)
if (i == 1)
totalFood++;
}
@Override
public void build(Graphics g) { //build在每屏测试前调用一次这里用随机数准备好食物出现和消失的顺序为测试作准备
if (totalFood == 0) {
resetFood();
System.out.println("totalFood=" + totalFood);
}
resetFood();
for (int i = 0; i < Env.STEPS_PER_ROUND; i++) { //画出当前食物分布图
int x = i % (Env.ENV_WIDTH / n);
int y = i / (Env.ENV_WIDTH / n);
if (food[i] == 1)
g.fillRect(x * n, y * n, n, n);
else
g.drawRect(x * n, y * n, n, n);
x++;
}
}
@Override
public void destory(Graphics g) {
}
/*
* active方法中做以下事情
* 1.如果有食物就点亮视细胞
* 2.如果视细胞点亮且咬下就奖,如果视细胞没点亮且咬下就罚
* 3.在左边Env显示区画出当前food的进度条
*/
@Override
public void active(int screen, int step, Graphics g) {
Frog f;
int x, y;
boolean hasFood = food[step] == 1;
for (int i = 0; i < Env.FROG_PER_SCREEN; i++) {
f = Env.frogs.get(Env.current_screen * Env.FROG_PER_SCREEN + i);
if (hasFood)
f.setEng(Genes.EYE1_POS, 1f);
else
f.setEng(Genes.EYE1_POS, 0f);
if (f.getEng(Genes.BITE_POS) > 0.8) {
if (f.getEng(Genes.EYE1_POS) > 0.8) {
f.awardA(); //咬到了有奖
f.ateFood++;
f.setEng(Genes.SWEET_POS, 1); //咬到能感觉到甜,这是大自然进化出来的功能,给青蛙一个知道自己咬对的信号
f.setEng(Genes.BITTER_POS, 0);
g.setColor(Color.GREEN);
} else {
f.ateWrong++;
f.penaltyA(); //咬空了扣分
f.setEng(Genes.SWEET_POS, 0);
f.setEng(Genes.BITTER_POS, 1); //咬错了,能感觉到苦味,这是大自然进化出来的功能,给青蛙一个知道自己咬错的信号
g.setColor(Color.RED);
}
} else { //如果都没有咬,关闭甜和苦味感觉
f.setEng(Genes.SWEET_POS, 0);
f.setEng(Genes.BITTER_POS, 0);
if (hasFood) {
g.setColor(Color.RED);
f.ateMiss++;
}
else
g.setColor(Color.GREEN);
}
if (i == 0) {
x = step % (Env.ENV_WIDTH / n);//用红色标记当前走到哪一步食物位置
y = step / (Env.ENV_WIDTH / n);
g.fillRect(x * n, y * n + n / 2, n, 2);
}
}
}
}