diff --git a/history/006_snake/src/main/java/com/gitee/drinkjava2/frog/brain/Organ.java b/history/006_snake/src/main/java/com/gitee/drinkjava2/frog/brain/Organ.java new file mode 100644 index 0000000..4b4635d --- /dev/null +++ b/history/006_snake/src/main/java/com/gitee/drinkjava2/frog/brain/Organ.java @@ -0,0 +1,104 @@ +/* + * Copyright 2018 the original author or authors. + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by + * applicable law or agreed to in writing, software distributed under the + * License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS + * OF ANY KIND, either express or implied. See the License for the specific + * language governing permissions and limitations under the License. + */ +package com.gitee.drinkjava2.frog.brain; + +import java.awt.Color; + +import com.gitee.drinkjava2.frog.Env; +import com.gitee.drinkjava2.frog.Animal; + +/** + * Organ is a part of frog, organ can be saved in egg + * + * 器官是脑的一部分,多个器官在脑内可以允许重叠出现在同一位置。 + * + * @author Yong Zhu + * @since 1.0.4 + */ +public class Organ extends Zone { + private static final long serialVersionUID = 1L; + public String name; // 显示在脑图上的器官名称,可选 + public long fat = 0; // 如果活跃多,fat值高,则保留(及变异)的可能性大,反之则很可能丢弃掉 + // public float organWasteEnergy = 0.05f; // + // 器官在每个测试循环中需要消耗青蛙多少能量,可以通过调节这个参数抑制器官数量无限增长 + public float organActiveEnergy = 1; // 输出器官激活需要消耗每个脑细胞多少能量 + public float organOutputEnergy = 2; // 感觉器官激活会给每个脑细胞增加多少能量 + public boolean initilized; // 通过这个标记判断是否需要手工给定它的参数初值 + + public boolean allowBorrow() { // 是否允许在精子中将这个器官借出 + return false; + } + + /** Only call once when frog created , Child class can override this method */ + public void initOrgan(Animal a) { // 仅在Animal生成时会调用一次 + } + + /** Each loop step call active method, Child class can override this method */ + public void active(Animal a) { // 这是器官级别的方法,每个步长调用一次 + } + + /** Each loop step call active method, Child class can override this method */ + public void active(Animal a, Cell c) { // 这是Cell级别的方法,每个步长、每个细胞都要调用一次 + } + + /** If active in this organ's zone? */ + public boolean outputActive(Animal a) { // 如果细胞能量>organActiveEnergy,则细胞能量减少,返回true(激活)标志 + for (Cell cell : a.cells) + if (cell.energy > organActiveEnergy && this.nearby(cell.output)) { + cell.organ.fat++; + cell.energy -= 30;// + return true; + } + return false; + } + + /** If active in this organ's zone? */ + public void activeInput(Animal a, float energy) { // 如果一个细胞输入触突位于这个器官内,则细胞能量增加激活 + for (Cell cell : a.cells) + if (cell.energy < 100) + if (this.nearby(cell.input)) { + cell.energy += energy; + return; + } + } + + /** Set X, Y, Radius, name of current Organ */ + public Organ setXYZRHN(float x, float y, float z, float r, float h, String name) { + this.setXYZRH(x, y, z, r, h); + this.name = name; + return this; + } + + /** Child class can override this method to drawing picture */ + public void drawOnBrainPicture(Animal a, BrainPicture pic) {// 把自已这个器官在脑图上显示出来,子类可以重写这个方法 + if (!Env.SHOW_FIRST_ANIMAL_BRAIN) + return; + pic.setPicColor(Color.BLACK); // 缺省是黑色 + pic.drawZone(this); + if (this.name != null) + pic.drawText(x, y, z, String.valueOf(this.name)); + } + + /** Only call once after organ be created by new() method */ + public Organ[] vary() { // 在下蛋时每个器官会调用这个方法,缺省返回一个类似自已的副本,子类通常要覆盖这个方法 + Organ newOrgan = null; + try { + newOrgan = this.getClass().newInstance(); + } catch (Exception e) { + throw new UnknownError("Can not make new organ copy for " + this); + } + copyXYZRH(this, newOrgan); + newOrgan.name = this.name; + newOrgan.fat = this.fat; + return new Organ[] { newOrgan }; + } + +}